About

We are a team of engineers and visionaries committed to making motion capture a universal technology.

Philosophy

We remain focused on the present and future of motion capture, with all its limitless capabilities.

Vision

Motion capture for all. That simple idea is what has always driven us to extend the reach of this dynamic technology.

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Anti-Gone: Mixed-Reality Play Features Digital Backdrops and Motion Capture Avatars

Anti-Gone is a Mixed Reality play exploring the human urge to construct and inhabit alternative realities. Escapism is examined as a social phenomenon, amplified by technology and becoming aggressively prevalent. Based on the 2017 graphic novel by Connor Willumsen, Anti-Gone tells a story set in a post-climate change world where social upheaval and environmental catastrophe have become the norm, and humanity lives in the ruins of civilization. It follows Spyda and Lynxa, a young couple navigating their way through this new environment. Anti-Gone was created with Perception Neuron Pro motion capture and 4K projection. The performance played in real-time using Unity Game Engine. Directed by Los
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Noitom Motion Capture Systems | Page 27 | Motion Capture for All

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